What is the difference between taviana




















Looking forward to the custom buildings :. I've been following your ultrabasics O2 tutorial - as an absolute O2 beginner it was pitched just right for me beginning to learn about custom buildings - so looking forward both to seeing the next tut! Sorry for the long delay, I was very busy working on the island and other stuff in life. I just finished a building I've been working on for for about 4 days, mostly just adding more details and textures, fixing up the model because the one from OFP was in quite a bad condition but now its finished so that one thing done.

A bit about the building : Its an early 19th century, Eastern European train station building decorated with Soviet symbols, marble, golden tiles etc This building is very special because it is the largest building in any BIS game with an underground train station, yes it it really under ground and it is also the only building in any BIS game which has an escalator!

Do we have record book? Now I will be working on a hotel named after a very special person who helped me a lot on the island in OFP by making textures, more screen shots coming soon!

As always you can visit my site at: www. I'll release the second part of the tutorial as soon as I can mate, I'm trying to do 3 things at once at the moment so sorry for the delay.

Thank's dude :smile: Would be nice if more people wrote what they think, I admire the motivation from the ArmA 2 community And I was wondering why I got so little responses That's what I get for posting at midnight. Really sorry for that guys, it wont happen again. Thanks for the comments guys, its really appreciated, you might not realise it but it is a big motivation :smile:.

I'm not sure if AEF Train would be compatible with ArmA 2, maybe it will, so I have to test it, or if any of you guys got some information about it, let me know please. If it works I will definitely at least make a working tram system because its quite simple. This is the most luxury hotel on the island, located in the capital of course called "Hotel Marcomio" after my friend who really helped me a lot on the OFP version of Taviana by making excellent ground textures, thanks again for that pal!

If you didn't see the screen shots I posted a few days ago in high resolution, have a look, they have been fixed! See www. You will be able to leave a comment after signing in. Sign in to follow this Followers 0. Taviana Island for ArmA 2! Recommended Posts. Posted August 15, edited.

Thanks to all the people who reported bugs and leave comments for me! A big thanks to everyone who has been following Taviana on the BIS forums and other websites, everyone who left replies, their thoughts and encouraged me to get to where I am now, without you, Taviana wouldn't be possible! Exchanging this addon for any sort of financial income i.

However it is NOT prohibited for personal use i. NOTE: Users breaching the agreement that this addon may not be used for commercial purposes or generating financial income e. It has been provided to you free of charge and must always be re-distributed free of charge. The modification or usage of any material contained within this add-on is not allowed for personal or commercial usage without written permission from the author.

This add-on has been downloaded by you at your own risk, therefore I, Riptrough Studios, Bohemia Interactive or any other party cannot be held responsible for any damage done to your computer by this add-on. Took one from Chernarus and removed all Chernarus references and center position coords and replaced them with Taviana.

You can use the A2 taviana mission. I'm Whether I use the Tavi mission or a different mission is irrelevant. As long as Taviana is in the server startup line the server refuses to start properly. I'm trying a different source for the Tavi map now.

Agonizingly slow download though Shouldn't it be Origins as that is the map you're using, 2. I made some trader cities with traders each depends on how big it is and on which location :D I also made the 3 gullys let you spawn on different locations. Also one spawn in the middle of nowhere somewhere in a forrest, for the guys which don't want to have action after leaving the city.

There's also a custom signboard which tells you which gully let's you spawn where. If you want to create your own trader use the m3deditor which is posted in the tools thread. Works like the Arma 2 3D editor after adding the objects you want click menu and then copy Epoch cfg. Yes for Taviana.

I have no access to my computer atm. But I can upload it tomorrow. I'll write you my steam name via PM. Replace one or two glitchy buildings and the glitchy Bridge. To fix vehicles and traders spawning in water you have to define the map size and center position. The size is entered into the config. Awesome, so the map size is ? I get restriction error 6 as soon as i logon i get it and get kicked, here is my Be log.

The problem I was having was caused by using the wrong download for the map. After getting the 1. My client still crashes when joining for some reason.

But the server runs and other people can connect to it. You can post now and register later. If you have an account, sign in now to post with your account. Paste as plain text instead. Log in Register. Search titles only. Search Advanced search…. New posts. Search forums. Log in.

Close Menu. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.



0コメント

  • 1000 / 1000